![]() Negating any spell activation is a ridiculously strong ability, as is being able to summon a Silent Magician LV8 when she’s destroyed by battle or an opponents card effect. Three Silent Magicians is a given, offering a higher chance of drawing her early on. The monster choices in this build is the main reason I don’t run the Sealed Tombs skill or tech in any Cosmic Cyclones whilst laddering. This provides excellent synergy with your Spellbook of Fate – allowing you to pick the perfect target for your banish without fail – whilst also preventing you from attacking blindly into a Drowning Mirror Force with one of your Silent Magicians. This skill has the potential to shut down Vampires (one of the strongest decks in the meta) and opposing Spellbooks for a turn which gives you the perfect advantage to swing a duel in your favour.Īnd finally, the skill I use with this deck! Mind Scan lets you see all your opponents set cards (from the third turn onwards) whilst your Life Points are above 3000. Being able to draw your Silent Magician whenever you want, whilst your LP are in a pinch, could give you the momentum boost you need to shift a duel in your favour.Īrguably the best skill for competitive play, Sealed Tombs prevents BOTH players from Banishing or Special Summoning monsters from the graveyard until the end of your opponents next turn. ![]() It’s very easy to lose 2000 LP without your Silent Magician on the field and, with the help of Spellbook of Fate, easy enough to control the damage your take from the first battle phase. Destiny Draw helps to mitigate this somewhat, allowing you to draw the card of your choosing once your Life Points decrease by 2000. There are three competitively viable skills to use this deck with:Īs good as the Spellbooks are themselves, I’ve lost many a duel from not being able to summon Silent Magician within the first few turns. By themselves, Spellbooks are mediocre at best – however, by adding a set of Silent Magicians to the deck, you combine spells, with the ability to control a field from first turn to last, with a powerful set of monsters capable of overpowering anything in the meta! The Spellbook archetype is, in all honesty, a slow and tedious one to play you can win as many games through skill as you can by simply boring your opponent to sleep! In short, the goal is to get a Spellcaster on the field, get three spellbooks in the graveyard so your “boss spell” Spellbook of Fate has all the fuel needed to use any of its three effects returning a set spell or trap to the owners hand, changing the battle position of any monster or banishing any card on the field. So what better way to kick start an analysis series than by discussing my most successful deck to date – introducing Silent Spellbooks! The game has progressively turned from occasional pick up, duel and put down to full blown obsession culminating in achieving a first King of Games rank in mid December. ![]() I trust that you can read their effects, so I will only mention any nuances they may have.New year, new series! We have published articles about Yu-Gi-Oh!’s TCG before, but never about the mobile app with over 10 MILLION downloads – Duel Links!ĭuel Links is a game I’ve been playing on and off for the past two years. There is really no reason to cover every single Spellbook and Prophecy card, so I will only talk about all the useful ones below. Nevertheless, with the help of other newer archetypes and the unban of Loading., Spellbook is back to full power, and it is very possible to use different variants to grind the ranked ladder in Master Duel to various Levels of success.Īs mentioned above, almost all of the cards from the "Spellbook" and "Prophecy" archetypes are basically unplayably bad in today's meta, and there are a lot of them. Therefore, almost all of the Prophecy monsters and quite a bit of Spellbook Spells have been completely outclassed by newer cards. The difference between Spellbook and Branded is that Spellbook is 10 years old, and Konami didn't exactly make the archetype with the meta a decade later in mind. For newer players who are not familiar, a similar comparison to this is how the "Branded" Spells and Traps support the "Despia" monsters and act as general fusion support. Players who were playing Yu-Gi-Oh! back in 2013/2014 should know all about this archetype, because it was one of two viable decks back then, creating a double Tier 1 meta with Dragon Rulers until all of the Dragon Rulers and Loading. “Spellbook” is an archetype of mostly Spells created to support the "Prophecy" monsters and to act as general Spellcaster support. to unlimited status, and the return to full power for the archetype as a whole, I present to you the In-Depth Guide to playing Spellbook and its variants in Master Duel.
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